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	<title>Comments on: Will the ax fall on Scrabulous?</title>
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	<link>http://futureoftheinternet.org/will-the-ax-fall-on-scrabulous</link>
	<description>Jonathan Zittrain is Professor of Law at Harvard Law School and co-founder of the Berkman Center for Internet and Society at Harvard Law School</description>
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		<title>By: Nick Kellet</title>
		<link>http://futureoftheinternet.org/will-the-ax-fall-on-scrabulous/comment-page-1#comment-204</link>
		<dc:creator>Nick Kellet</dc:creator>
		<pubDate>Mon, 28 Jul 2008 14:47:30 +0000</pubDate>
		<guid isPermaLink="false">http://futureoftheinternet.org/?p=35#comment-204</guid>
		<description>I publish a board game GiftTRAP ( http://www.gifttrap.com/ ) and I&#039;d be happy if someone was creating half a million conversations about my brand every day.

Hasbro and Mattel have benefited from sales increases due to the born again popularity of their cash-cow game. They sell over a million copies a year when really nobody really needs another copy.

I&#039;m sure word games are seeing a resurgence. I know Bananagrams is selling well in stores and they are about to release a Facebook app, no doubt to try and grab a bunch of Scrabulous users.

Creating a loyal following like Scrabulous is an impressive achievement, I have total respect for the Scrabulous guys. 

We created a Facebook app in the vein of Free Gifts to help promote our game but getting your social app moving is no mean feat.  Translating a board game to an online game is far from obvious.

The Free Gifts apps get 100k daily active users on Facebook, which is pretty cool. Our board game precedes the whole virtual gift tend,  but it&#039;s all about timing and reach.

Check out our app here; http://apps.new.facebook.com/gifttrap/

Unlike the Free Gifts app your friend gets to choose their own gift, the question is will you match. We have turned virtual gifts into a game a bit like Secret Santa.

The GiftTRAP board game is on sale in Barnes and Noble right now which is pretty cool (no doubt next to Scrabble and Bananagrams).

I hope Facebook doesn&#039;t drop Scrabulous. My sense is they will, but it&#039;s hard to call.

It will be interesting to see what people do over time.

Stuff that takes off on the web seems to have an edge to it and a legal copy of Scrabble might not  have that. The whole thing could have peaked, but I&#039;m guessing not.</description>
		<content:encoded><![CDATA[<p>I publish a board game GiftTRAP ( <a href="http://www.gifttrap.com/" rel="nofollow">http://www.gifttrap.com/</a> ) and I&#8217;d be happy if someone was creating half a million conversations about my brand every day.</p>
<p>Hasbro and Mattel have benefited from sales increases due to the born again popularity of their cash-cow game. They sell over a million copies a year when really nobody really needs another copy.</p>
<p>I&#8217;m sure word games are seeing a resurgence. I know Bananagrams is selling well in stores and they are about to release a Facebook app, no doubt to try and grab a bunch of Scrabulous users.</p>
<p>Creating a loyal following like Scrabulous is an impressive achievement, I have total respect for the Scrabulous guys. </p>
<p>We created a Facebook app in the vein of Free Gifts to help promote our game but getting your social app moving is no mean feat.  Translating a board game to an online game is far from obvious.</p>
<p>The Free Gifts apps get 100k daily active users on Facebook, which is pretty cool. Our board game precedes the whole virtual gift tend,  but it&#8217;s all about timing and reach.</p>
<p>Check out our app here; <a href="http://apps.new.facebook.com/gifttrap/" rel="nofollow">http://apps.new.facebook.com/gifttrap/</a></p>
<p>Unlike the Free Gifts app your friend gets to choose their own gift, the question is will you match. We have turned virtual gifts into a game a bit like Secret Santa.</p>
<p>The GiftTRAP board game is on sale in Barnes and Noble right now which is pretty cool (no doubt next to Scrabble and Bananagrams).</p>
<p>I hope Facebook doesn&#8217;t drop Scrabulous. My sense is they will, but it&#8217;s hard to call.</p>
<p>It will be interesting to see what people do over time.</p>
<p>Stuff that takes off on the web seems to have an edge to it and a legal copy of Scrabble might not  have that. The whole thing could have peaked, but I&#8217;m guessing not.</p>
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		<title>By: Joshua S.</title>
		<link>http://futureoftheinternet.org/will-the-ax-fall-on-scrabulous/comment-page-1#comment-203</link>
		<dc:creator>Joshua S.</dc:creator>
		<pubDate>Mon, 28 Jul 2008 14:00:07 +0000</pubDate>
		<guid isPermaLink="false">http://futureoftheinternet.org/?p=35#comment-203</guid>
		<description>While it would have been nice for Scrabulous to have named itself “rainbows and buttercups” or to have created an application that operated within the bounds of fair use, that is not what happened in this case.  Scrabulous purposefully set itself up to look and feel like Scrabble, and by doing so gained a following of users.  I am all for supporting generative technologies, but when that technology violates intellectual property laws it seems completely understandable to use legal and non-legal means to protect your interest.  

True, it is unfortunate that Facebook is able to kill the app so readily, but their unwillingness to do so shows one of the safeguards of non-generative technologies.  Facebook knows that there are hundreds of thousands of users using the Scrabulous application, and they know that if they kill the app, it isn’t Hasbro that is going to get the brunt of users’ attacks.  Users are going to complain directly to Facebook.  

I appreciate your concerns in general, but in this case it seems that users desire to use Scrabulous will force Hasbro to pursue its case in the courts, which is just where they should be pursuing it.  If the courts find that Scrabulous has in fact violated Hasbro’s intellectual property rights, Scrabulous should be removed—as I’m sure it will be.</description>
		<content:encoded><![CDATA[<p>While it would have been nice for Scrabulous to have named itself “rainbows and buttercups” or to have created an application that operated within the bounds of fair use, that is not what happened in this case.  Scrabulous purposefully set itself up to look and feel like Scrabble, and by doing so gained a following of users.  I am all for supporting generative technologies, but when that technology violates intellectual property laws it seems completely understandable to use legal and non-legal means to protect your interest.  </p>
<p>True, it is unfortunate that Facebook is able to kill the app so readily, but their unwillingness to do so shows one of the safeguards of non-generative technologies.  Facebook knows that there are hundreds of thousands of users using the Scrabulous application, and they know that if they kill the app, it isn’t Hasbro that is going to get the brunt of users’ attacks.  Users are going to complain directly to Facebook.  </p>
<p>I appreciate your concerns in general, but in this case it seems that users desire to use Scrabulous will force Hasbro to pursue its case in the courts, which is just where they should be pursuing it.  If the courts find that Scrabulous has in fact violated Hasbro’s intellectual property rights, Scrabulous should be removed—as I’m sure it will be.</p>
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