Tethering the Wii
October 31st, 2008 | by yvettewohn | published in Generativity | 2 Comments
By Yvette Wohn The Wii game console is a perfect example of what the book describes as tethered technology. In designing the architecture of the Wii, Nintendo did not want users to use the Wii for purposes other than playing Wii games. It took a step even further, creating different regional and country codes and […]